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Glyph of Battle should be used because you don't want to worry about your Battle Shout's duration when you are fighting. If a Rogue is attacking you, and he/she suddenly uses Vanish you'll want that Rend bleed effect because if a Rogue takes ANY damage in Stealth they'll lose the Stealth which means you wont get a mean old Cheapshot. Glyph of Rending increase the duration of your Rend. Mortal Strike is used A LOT as a PvP Arms Warrior, so it needs a damage boost. Glyph of Mortal Strike is important because well. Glyph of Overpower gives you more of a chance to use Overpower, which means you'll have more chances to get a critical hit, which means you would do more damage than if you didn't have it.
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Reduces the health cost of your Bloodrage ability by 100% Increases the duration of your Battle Should ability by 2 minutes. Increases the duration of your rend ability by 6 seconds. Increases the damage of your Mortal Strike ability by 10% I cover everything else in the Power Rotation section of the Guide.Īdds a 100% chance to enable your Overpower when your attacks are parried. I find that Warriors should ONLY use Maces and Axes, MAINLY because you either want Crit or Armor Penetration.
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My Warrior uses Furious Gladiator's Crusher, so I put points in Mace Specialization. But now onto weapon part of the Talent Tree. Overpower is an extra move that will crit most of the time. The only reason you would have a low rage amount is if the target is AFK.Īrms Warriors are built around the use of Overpower. When you Charge into battle, 95% of the time you will not have a low amount of Rage. The talent Anger Management should have 0 Talent Points in it because.well its not useful. But I have done 7k+ critical hits with it. I'm not sure why someone would not want this. A 50% INCREASE on Critical Strike Chance for Overpower. Also I have seen Warriors without any talent points in Overpower. The damage is increased when using Rend by far. PvP Warriors need to bring out the damage, crits, and bleeding to their target.
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