

It was designed to appeal to fans of Sonic and extreme sports video games the development team did not take inspiration from any prior games.

Sonic Team wanted to make their own game that was superior to any previous Sonic racing game. The game was produced in commemoration of the Sonic series' 15th anniversary and was the first Sonic racing game since the 1997 Traveller's Tales game Sonic R.

It was released in Europe the following month and for Microsoft Windows at the end of the year. It was developed by Sonic Team and Now Production, published by Sega, and released worldwide in February 2006 in Japan and North America. In the game's 16 tracks, the player competes against characters-either controlled by computers or other players-in story and battle modes. Source Grand Theft Auto Liberty City Stories Widescreen Fix Īdded an option to enable dual analog patchĪdded an option to swap L-button and Square (in vehicle)Īdded an option to swap R-button and Cross (in vehicle)ĭefault INI File Grand Theft Auto Vice City Stories Widescreen Fix ĭefault INI File Hidden and Dangerous 2 Widescreen Fixĭamage overlay is disabled (not scaled properly)ĭefault INI File Just Cause Widescreen Fixĭefault INI File King Kong Widescreen FixĪdded an option to increase mouse sensitivity beyond the game's limitĪdded an option to hide untextured objects ( experimental, not recommended to use)ĭefault INI File Knight Rider: The Game Widescreen Fixĭefault INI File Knight Rider: The Game 2 Widescreen Fixĭefault INI File L.A.Sonic Riders is a 2006 racing video game for the GameCube, PlayStation 2, and Xbox in which the player controls characters from the Sonic the Hedgehog series on hoverboards. Source Grand Theft Auto Vice City Stories Widescreen Fix Many different options available in the ini fileĭefault INI File Grand Theft Auto Vice City Widescreen Fixĭefault INI File Grand Theft Auto San Andreas Widescreen Fixĭefault INI File Grand Theft Auto Liberty City Stories Widescreen Fix for 2560x1080, CameraZoomFactor = 3.8).ĭefault INI File Grand Theft Auto III Widescreen Fix for 2560x1080, CameraZoomFactor = 4.44) and set CameraZoomFactor to anything less than that (e.g. Find out what that value is for your resolution using this link (e.g. It's currently calculated this way: ((AspectRatio) / (4.0 / 3.0)) * 2.5.

If you have the issue with broken graphics when driving at high speeds, try setting the ini parameter CameraZoomFactor = auto to a hardcoded value. Source Grand Theft Auto (1) Widescreen Fixĭefault INI File Grand Theft Auto 2 Widescreen FixĪdded an option to quicksave via customizable hotkey Only supports different aspect ratios like 21:9
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Some rendering issues are visible in widescreen.Īdded an option to increase draw distanceĭefault INI File Driver Parallel Lines Widescreen Fixĭefault INI File Enter the Matrix Widescreen Fixĭefault INI File FlatOut 2 Widescreen Fixĭefault INI File FlatOut Ultimate Carnage Widescreen Fix Unlocked all resolutions supported by the OSįixed an issue when last selected resolution is reset upon startupĭefault INI File Burnout 3: Takedown Widescreen Fix ĭefault INI File Cold Fear Widescreen FixĪdded an option to disable cutscene bordersĭefault INI File Condemned: Criminal Origins Widescreen FixĪdded an option to fix issue when controls aren't savedĪdded an option to make windowed mode borderlessĭefault INI File Deer Avenger 4 Widescreen Fix List of releases Click to expand GTA SA The Definitive Edition Fusion ModĪdds an ability to quicksave anywhere by pressing F5.ĭefault INI File GTA VC The Definitive Edition Fusion ModĪdds an ability to disable first person aim mode for rifles.ĭefault INI File GTA III The Definitive Edition Fusion Modĭefault INI File Bully: Scholarship Edition Widescreen Fix
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